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/*******************************************************************************
copyright: Copyright (c) 2005 Kris Bell. All rights reserved
license: BSD style: $(LICENSE)
version: Initial release: December 2005
author: Kris
*******************************************************************************/
module tango.io.UnicodeFile;
private import tango.io.device.File;
public import tango.text.convert.UnicodeBom;
/*******************************************************************************
Read and write Unicode files
For our purposes, Unicode files are an encoding of textual material.
The goal of this module is to interface that external-encoding with
a programmer-defined internal-encoding. This internal encoding is
declared via the template argument T, whilst the external encoding
is either specified or derived.
Three internal encodings are supported: char, wchar, and dchar. The
methods herein operate upon arrays of this type. For example, read()
returns an array of the type, whilst write() and append() expect an
array of said type.
Supported external encodings are as follows:
$(UL
$(LI Encoding.Unknown)
$(LI Encoding.UTF_8)
$(LI Encoding.UTF_8N)
$(LI Encoding.UTF_16)
$(LI Encoding.UTF_16BE)
$(LI Encoding.UTF_16LE)
$(LI Encoding.UTF_32)
$(LI Encoding.UTF_32BE)
$(LI Encoding.UTF_32LE))
These can be divided into implicit and explicit encodings. Here is
the implicit subset:
$(UL
$(LI Encoding.Unknown)
$(LI Encoding.UTF_8)
$(LI Encoding.UTF_16)
$(LI Encoding.UTF_32))
Implicit encodings may be used to 'discover'
an unknown encoding, by examining the first few bytes of the file
content for a signature. This signature is optional for all files,
but is often written such that the content is self-describing. When
the encoding is unknown, using one of the non-explicit encodings will
cause the read() method to look for a signature and adjust itself
accordingly. It is possible that a ZWNBSP character might be confused
with the signature; today's files are supposed to use the WORD-JOINER
character instead.
Explicit encodings are as follows:
$(UL
$(LI Encoding.UTF_8N)
$(LI Encoding.UTF_16BE)
$(LI Encoding.UTF_16LE)
$(LI Encoding.UTF_32BE)
$(LI Encoding.UTF_32LE))
This group of encodings are for use when the file encoding is
known. These *must* be used when writing or appending, since written
content must be in a known format. It should be noted that, during a
read operation, the presence of a signature is in conflict with these
explicit varieties.
Method read() returns the current content of the file, whilst write()
sets the file content, and file length, to the provided array. Method
append() adds content to the tail of the file. When appending, it is
your responsibility to ensure the existing and current encodings are
correctly matched.
Methods to inspect the file system, check the status of a file or
directory, and other facilities are made available via the FilePath
superclass.
See these links for more info:
$(UL
$(LI $(LINK http://www.utf-8.com/))
$(LI $(LINK http://www.hackcraft.net/xmlUnicode/))
$(LI $(LINK http://www.unicode.org/faq/utf_bom.html/))
$(LI $(LINK http://www.azillionmonkeys.com/qed/unicode.html/))
$(LI $(LINK http://icu.sourceforge.net/docs/papers/forms_of_unicode/)))
*******************************************************************************/
class UnicodeFile(T)
{
private UnicodeBom!(T) bom_;
private const(char)[] path_;
/***********************************************************************
Construct a UnicodeFile from the provided FilePath. The given
encoding represents the external file encoding, and should
be one of the Encoding.* types.
***********************************************************************/
this (const(char)[] path, Encoding encoding)
{
bom_ = new UnicodeBom!(T)(encoding);
path_ = path;
}
/***********************************************************************
Call-site shortcut to create a UnicodeFile instance. This
enables the same syntax as struct usage, so may expose
a migration path.
***********************************************************************/
static UnicodeFile opCall (const(char)[] name, Encoding encoding)
{
return new UnicodeFile (name, encoding);
}
/***********************************************************************
Return the associated file path.
***********************************************************************/
override immutable(char)[] toString ()
{
return path_.idup;
}
/***********************************************************************
Return the current encoding. This is either the originally
specified encoding, or a derived one obtained by inspecting
the file content for a bom. The latter is performed as part
of the read() method.
***********************************************************************/
Encoding encoding ()
{
return bom_.encoding;
}
/***********************************************************************
Return the associated bom instance. Use this to find more
information about the encoding status.
***********************************************************************/
UnicodeBom!(T) bom ()
{
return bom_;
}
/***********************************************************************
Return the content of the file. The content is inspected
for a bom signature, which is stripped. An exception is
thrown if a signature is present when, according to the
encoding type, it should not be. Conversely, An exception
is thrown if there is no known signature where the current
encoding expects one to be present.
***********************************************************************/
final T[] read ()
{
auto content = File.get (path_);
return bom_.decode (content);
}
/***********************************************************************
Set the file content and length to reflect the given array.
The content will be encoded accordingly.
***********************************************************************/
final void write (const(T)[] content, bool writeBom)
{
// convert to external representation (may throw an exeption)
void[] converted = bom_.encode (content.dup);
// open file after conversion ~ in case of exceptions
scope conduit = new File (path_, File.ReadWriteCreate);
scope (exit)
conduit.close();
if (writeBom)
conduit.write (bom_.signature);
// and write
conduit.write (converted);
}
/***********************************************************************
Append content to the file; the content will be encoded
accordingly.
Note that it is your responsibility to ensure the
existing and current encodings are correctly matched.
***********************************************************************/
final void append (const(T)[] content)
{
// convert to external representation (may throw an exception)
File.append (path_, bom_.encode (content.dup));
}
}
/*******************************************************************************
*******************************************************************************/
debug (UnicodeFile)
{
import tango.io.Stdout;
void main()
{
auto file = UnicodeFile!(char)("UnicodeFile.d", Encoding.UTF_8);
auto content = file.read;
Stdout (content).newline;
}
}
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