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use ffi::*;
use libc::*;
use std::ffi::{CStr, CString};
use std::ptr;
#[repr(u32)]
#[derive(Copy, Clone, Debug)]
pub enum ShaderPlatform
{
Auto = ALLEGRO_SHADER_AUTO,
GLSL = ALLEGRO_SHADER_GLSL,
HLSL = ALLEGRO_SHADER_HLSL,
}
impl ShaderPlatform
{
pub fn from_allegro(platform: ALLEGRO_SHADER_PLATFORM) -> ShaderPlatform
{
match platform
{
ALLEGRO_SHADER_AUTO => ShaderPlatform::Auto,
ALLEGRO_SHADER_GLSL => ShaderPlatform::GLSL,
ALLEGRO_SHADER_HLSL => ShaderPlatform::HLSL,
_ => panic!("Malformed platform: {}", platform),
}
}
}
#[repr(u32)]
#[derive(Copy, Clone, Debug)]
pub enum ShaderType
{
Pixel = ALLEGRO_PIXEL_SHADER,
Vertex = ALLEGRO_VERTEX_SHADER,
}
pub struct Shader
{
allegro_shader: *mut ALLEGRO_SHADER,
}
impl Shader
{
pub unsafe fn wrap(shader: *mut ALLEGRO_SHADER) -> Shader
{
Shader {
allegro_shader: shader,
}
}
pub fn get_allegro_shader(&self) -> *mut ALLEGRO_SHADER
{
self.allegro_shader
}
pub fn attach_shader_source(
&self, shader_type: ShaderType, source: Option<&str>,
) -> Result<(), String>
{
let shader_type = shader_type as ALLEGRO_SHADER_TYPE;
let ret = unsafe {
match source
{
Some(source) =>
{
let source = CString::new(source.as_bytes()).unwrap();
al_attach_shader_source(self.allegro_shader, shader_type, source.as_ptr())
}
None => al_attach_shader_source(self.allegro_shader, shader_type, ptr::null()),
}
};
if ret != 0
{
Ok(())
}
else
{
Err(self.get_log())
}
}
pub fn attach_shader_source_file(
&self, shader_type: ShaderType, filename: &str,
) -> Result<(), String>
{
let filename = CString::new(filename.as_bytes()).unwrap();
let ret = unsafe {
al_attach_shader_source_file(
self.allegro_shader,
shader_type as ALLEGRO_SHADER_TYPE,
filename.as_ptr(),
)
};
if ret != 0
{
Ok(())
}
else
{
Err(self.get_log())
}
}
pub fn build(&self) -> Result<(), String>
{
let ret = unsafe { al_build_shader(self.allegro_shader) };
if ret != 0
{
Ok(())
}
else
{
Err(self.get_log())
}
}
pub fn get_log(&self) -> String
{
unsafe {
let log = al_get_shader_log(self.allegro_shader);
CStr::from_ptr(log).to_string_lossy().into_owned()
}
}
pub fn get_platform(&self) -> ShaderPlatform
{
unsafe { ShaderPlatform::from_allegro(al_get_shader_platform(self.allegro_shader)) }
}
}
impl Drop for Shader
{
fn drop(&mut self)
{
unsafe {
al_destroy_shader(self.allegro_shader);
}
}
}
unsafe impl Send for Shader {}
unsafe impl Sync for Shader {}
pub trait ShaderUniform
{
unsafe fn set_self_for_shader(&self, name: &str) -> Result<(), ()>;
}
macro_rules! impl_shader_vector {
($rust_type:ty, $func:expr, $num_elems:expr, $c_type:ty) => {
impl ShaderUniform for $rust_type
{
unsafe fn set_self_for_shader(&self, name: &str) -> Result<(), ()>
{
let c_name = CString::new(name.as_bytes()).unwrap();
let ret = $func(
c_name.as_ptr(),
$num_elems,
self.as_ptr() as *mut $c_type,
self.len() as i32,
);
if ret != 0
{
Ok(())
}
else
{
Err(())
}
}
}
};
}
impl_shader_vector!([f32], al_set_shader_float_vector, 1, c_float);
impl_shader_vector!([[f32; 2]], al_set_shader_float_vector, 2, c_float);
impl_shader_vector!([[f32; 3]], al_set_shader_float_vector, 3, c_float);
impl_shader_vector!([[f32; 4]], al_set_shader_float_vector, 4, c_float);
impl_shader_vector!([i32], al_set_shader_int_vector, 1, c_int);
impl_shader_vector!([[i32; 2]], al_set_shader_int_vector, 1, c_int);
impl_shader_vector!([[i32; 3]], al_set_shader_int_vector, 3, c_int);
impl_shader_vector!([[i32; 4]], al_set_shader_int_vector, 4, c_int);